For this blog, I am focusing on technology and technological advances that I believe are changing my career as a Librarian in a secondary school environment. Before technology became so efficient, research was done by using the card catalog or Reader’s Guide to Periodical Literature and looking through piles of information to gather what will be fit for the circumstance. Since technology, I am able to assist my students and the faculty that I am responsible for training in a completely different format. This also requires training for me to be able to use the technology as well as teach with it. As stated by Noe (2013), technology has allowed learning to become a more dynamic process.
Web 2.0 technologies
With learners having instant access to technology through smartphones, laptops, and tablets, the use of Web 2.0 technologies, including social networking, so-called blogs, wikis, and Twitter (Noe, 2013) has skyrocketed. This allows learning to occur at virtually any time or place and the facilitator and learner can share information without being in the same physical location. These new technologies provide the opportunity for training to occur and learning content to be presented in a multitude of ways, appealing to trainee preferences and learning styles (Noe, 2013). Web 2.0 is about revolutionary new ways of creating, collaborating, editing and sharing user-generated content online. It’s also about ease of use. There’s no need to download, and teachers and students can master many of these tools in minutes. Technology has never been easier or more accessible to all (Discovery Education, 2017).
Reference: “Web 2.0 Tools.” Discovery Education Web2014: Web 2.0 Tools. N.p., 02 Jan. 2017. Web. 07. Apr. 2017. <http://web2014.discoveryeducation.com/web.b20toolscfm
Computer-based training (CBT)
CBT also is known as online learning, and web-based training refers to instruction and delivery by computer through the Internet of the web. All of these training methods can include and integrate into instruction text, interaction using simulations and games, and video, the collaboration using blogs, wikis, and social networks, and hyperlinks to additional resources (Noe, 2013). Some of the important factors in CBT is that e-learning can be customized for the specific situation in which it will be used. E-learning allows training to be delivered faster and to more employees in a shorter period of time as well as offering training to geographically dispersed employees at their own locations (Noe, 2013). According to Leaman, 2014, nothing engages learners more than a training program that directly meets their learning needs and interests. This can be done with CBT that is designed specifically for certain situations and/or organizations. Due to the fact that CBT learning is readily available to the learner when they are able to complete it and not on a strict time schedule, it will continue to grow in popularity.
Simulations and Games
Simulation and games use software and computer technology to learn information by being immersed in decision-making exercises in an artificial yet realistic environment that allows them to learn the consequences of their decisions. Simulation games are widely popular-one estimate is that 40 percent of adults play games. The key is how to use the fun and motivational aspects of games to help employees to acquire knowledge and skills (Noe, 2013). This type of training will grow as the educational and business workforce gain workers who have been using technology since they were young children. Simulations are effective because they use real-life situations to provide the learner with the opportunity to react as if they were completing the task in person. Noe (2013) states that simulations can be effective for several reasons.
*Trainees use them on the desktop computer, eliminating the need to travel to a central training location.
*Simulations are meaningful, they get trainees involved in learning, and they are emotionally engaging.
*Simulators provide a consistent message of what needs to be learned; trainees can work at their own pace; and, compared to face-to-face instruction, simulators can incorporate more situations or problems that a trainee might encounter.
*Simulations can put employees in situations that would be dangerous in the real world.
*Simulations have been found to result in such positive outcomes as shorter training times and increased return on investment.
Simulations have disadvantages as well and the development costs are one of them, but as technology continues to increase I believe they will too.
Learning Management Systems (LMS)
A learning management system (LMS) refers to a technology platform that can be used to automate the administration, development, and delivery of all of a company’s training programs (Noe, 2013). Since most businesses will have a large variety of training that needs to be completed by different individuals a LMS can help the person(s) in charge of this in one place to ensure that all trainings have been met. Another positive of an LMS is that the trainers can modify, adapt, and personalize the training bundles as needed. The LMS can monitor who is completing them from their desks and track those who are missing a deadline as well. An LMS can help companies understand the strengths and weaknesses of their employees, including where talent gaps exist (Noe, 2013).
eBooks to iBooks (Interactive eBooks)
An iBook is an interactive eBook that will provide a high-impact cogno-multisensory experience, it will provide active reading within a multi-media environment, and increased opportunity for feedback (Bhattacharya & Coombs, 2015). The definition of an ebook can vary but generally speaking, most dictionaries agree upon the following: (Electronic-BOOK) The electronic counterpart of a printed book, which can be viewed on a desktop computer, laptop, smartphone, tablet or e-book reader (e-reader) (PC Magazine) (Bhattacharya & Coombs, 2015). This is a linear, passive way of reading and learning. The key distinguishing features of an interactive ebook (or iBook) are as follows: • an iBook provides interactive opportunities to integrate blog/wiki discussion, • that an iBook can integrate many multimedia features, e.g. links to dedicated Facebook site, specific, • YouTube videos, Skype, Google Apps etc., and • specialist websites linked to feedback forms, reader evaluation services etc. (Bhattacharya & Coombs, 2015). As training and learning become more interactive in many ways it only seems fitting that books transfer to this type of environment so that the learner can be immersed interactively as they read. The goal is that the interaction between the book and the learner will increase their retention and learning.
Resource: Bhattacharya , M., & Coombs, S. J. (2015). The Challenges and Scope of Creating and Editing an Interactive Electronic Book. E-Learn. Retrieved April 07, 2017
Bhattacharya , M., & Coombs, S. J. (2015). The Challenges and Scope of Creating and Editing an Interactive Electronic Book. E-Learn. Retrieved April 07, 2017.
Noe, R.A. (2013). Employee training and development (6th ed.). New York, NY: McGraw Hill.
“Web 2.0 Tools.” Discovery Education Web2014: Web 2.0 Tools. N.p., 02 Jan. 2017. Web. 07. Apr. 2017. <http://web2014.discoveryeducation.com/web.b20toolscfm>